RAnimStartDelay #		;number of seconds that will be waited before the animations are started
RAnimPixmapPath c:\path\	;path where the animations are, if missing Litestep's PixmapPath is used instead
*RAnim{AnimName}		;the name of the animation, AnimName is actually the name of the folder where the pictures are, it's relative to Step.rc's PixmapPath or RAnimPixmapPath and the bitmaps inside the folder must have the same name as the folder with three digit running number (starting from 000) and .bmp at the end, all animation frames must be same size, ex: set *RAnimLiteSTEP for bitmaps c:\litestep\LiteSTEP\LiteSTEP001.bmp, c:\litestep\LiteSTEP\LiteSTEP002.bmp, etc.
!RAnimEnable {AnimName}		;enables the animation, if AnimName is not given all the animations are enabled
!RAnimDisable {AnimName}	;disables the animation, if AnimName is not given all the animations are disabled
!RAnimToggle {AnimName}		;toggles the enabled/disabled state of the animation, if AnimName is not given all the animations are toggled
!RAnimQuit {AnimName}		;quits the animation, if AnimName is not given all the animations are quit
!RAnimRefresh {AnimName}	;refreshes the animation, if AnimName is not given all the animations are refreshed
!RAnimConfig {AnimName}		;opens the config-dialog, you must give the AnimName argument